MagicResults   Handy: 
Collect points with cells of six!
Shown part-values of falling pieces enlarges the values of the cells over wich they finally arrive. If sum is six cell gets empty and brings points. Higher positioned Cells fall down. Cells counting values greater than six become red and intransitive. Those overdosed cells will disappear only if a full row of such red elements is created.
aim of the game: rapid-fire summarizing tactician